Adapted from the popular table-top board game “Chutes and Ladders”, this game is played in an open gym space and can be played by students of all ages and abilities. It is designed to allow students to practice appropriate social skills, turn taking, numeracy skills, fitness skills and following rules. The game can be made more difficult depending on the ability level of the students playing.
The skills worked on within this activity are directly related to the National Association for Sport and Physical Education National Standards, the Perkins School for the Blind Adapted Physical Education Curriculum and components of the Expanded Core Curriculum.
Multiple hula hoops
Large rope
Cones (weighted if available)
Square bases/ square poly spots
Tactile dice
Scooter
Pictures of exercises (optional)
Environmental modifications:
Use high contrast hoops and squares so that students can clearly visualize where they are stepping.
For students who are in wheelchairs, use cones to signify the “spaces” they are moving and have them reach out and touch each cone as they count.
For students who are blind or who have decreased mobility, have them travel on scooters feeling the large rope as a tactile guide to keep them following the same course.
Have students choose an exercises from a stack of visual cards and complete that exercise while they wait for others to take their turn.
Have numbers on the square markers so that when students land on that square, they have to use their mathematical skills to subtract that number from the spot they are on.
For larger classes, have students work in teams with one person moving spaces on the “board” and the other rolling the dice and completing the exercise. This could make it more engaging for students who have short attention spans.
Students line up at the “start” of the game.
Each player takes a turn rolling the dice, retrieves it independently or has staff assist them with tracing how many tactile dots they got.
Students move that designated amount of hoops.
If the students land on a square, they have to return to the beginning and start again (either using a scooter or walking back).
The student who makes it to the end first is the winner.