Cubetto - a wooden robot
Strategy

Cubetto: Teaching Children How to Code without Screens

Hands-on toy to teach programming concepts to young students ages 3 and up.

Cubetto is a simple hands-on activity to teach young students – ages 3 and up – about the concepts of coding.  Help Cubetto, a friendly robot find his way home! The programming game contains a wooden robot, a physical programming console (board) with a set of 16 colorful uniquely shaped coding blocks, and a beautifully designed map and activity book.  In order to program the robot, simply slide the different coding blocks into the board. Each block is coded for different commands such as forward, right, left and loops. Press GO and the robot moves as programmed across the map!

1.Preschooler placing Cubetto on the map with the board beside him.  Text:

Preschooler placing coding pieces in board; Text:

Smiling preschooler pressing the Go button and watching Cubetto move on the map;

Cubetto is designed for students three years old and up.  It is accessible for students with visual impairments and blindness, as all the coding pieces have a unique shapes that indicate what the piece will make the robot do.  Students do not need to be able to read – the game is all hands-on!  The actual “map” can be modified tactually to help the student who is blind know what is on the map.

Cubetto collage

By Diane Brauner

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