Cedric, a wizard on a quest, capturing two blue Magma Mite monsters.
Activity

Cedric’s Cartesian Quest part 2: Critical thinking

Level up the adventure in Cedric’s Cartesian Quest Part 2, where students sharpen their critical thinking, tech skills, and algebraic reasoning to conquer more complex coordinate challenges!

In Part 1, Cedric’s Cartesian Quest introduces students with visual impairments to the enchanted world of the coordinate plane, where they learn to identify the x- and y-axes, plot coordinates and develop the tech skills needed to explore a digital grid. Through this fantasy-themed, screen reader-friendly adventure, students began building essential spatial reasoning and early algebra skills.

In Part 2: we journey deeper into Cedric’s magical realm, where the challenges grow more complex. Students must now hone their directional strategies, solve multi-step coordinate puzzles and sharpen their critical thinking and algebraic reasoning to unlock hidden corners of the map.

App goals

  1. Reinforce coordinate plane concepts
    Support students in understanding and applying ordered pairs on the Cartesian grid.
  2. Build spatial reasoning skills
    Strengthen students’ ability to navigate and interpret two-dimensional space—an essential skill in both math and orientation & mobility.
  3. Introduce geometry and symmetry
    Engage students in exploring shapes, axis-based symmetry and transformations like reflections.
  4. Encourage problem solving through gameplay
    Promote perseverance and mathematical reasoning through narrative-driven quests.
  5. Strengthen critical thinking skills
    Help students analyze instructions, evaluate constraints and make strategic decisions—skills essential for completing multi-step quests and solving spatial challenges.
  6. Develop technology skills
    Provide meaningful practice with screen reader skills, building confidence using digital tools in an accessible and supportive environment.
  7. Bridge the gap between tactile and digital learning
    Help students smoothly transition from tactile graphing experiences to digital coordinate plane environments, laying the foundation for digital graphing tools like Desmos.

Tech skills for intermediate quests

By Quest #5, Cedric’s journey is picking up speed! By this stage, players are expected to use the following intermediate tech skills to complete the challenge: 

Note: The quests are sequential and gradually increase in complexity—perfect for building confidence, spatial reasoning and algebraic thinking over time.

Example Quest: #5 – Wielding the Rectangle Spell

Goal: Draw a rectangle on the coordinate plane to trap all three Magma Mites without touching them.

Activity: Cast a rectangle spell by selecting two diagonal corners that form the smallest possible rectangle.

Steps:

Pro Tip: Set the Number of Plays to more than one. Repeating the quest with new coordinates strengthens tech fluency and critical thinking.

Why critical thinking matters in Cedric’s Quest

Each level of Cedric’s Cartesian Quest is more than a math task—it’s a thinking game. Students must use:

These elements build abstract reasoning, planning and flexible thinking—skills that extend far beyond the screen.

Watch Quest #5 in action

Cedric’s Cartesian Quest #5 video demonstrates the critical thinking process and tech skills needed to succeed in this intermediate-level challenge. Perfect for TSVIs and students using VoiceOver.

Cedric’s Cartesian Quest #5, video:

For students who are learning to build mental maps

If your student is struggling to complete these quests, check their mental mapping ability. Have them recreate the grid on a tactile graphing board—can they accurately place pins where each item is located and complete the quest using tactile tools? For example, in Quest #5, can they place pins to mark the Magma Mite locations and add different pins and a rubber band to create the rectangle around them? This hands-on activity can help determine whether the student is visualizing the coordinate space effectively or needs additional support in developing spatial awareness.

For students who quickly complete the quests

If your student can visualize the characters on the grid and independently complete the activity, it’s time to transfer those skills to a Desmos activity. Have the student recreate the quest setup in Desmos—for example, in Quest #5, they can plot three data points representing the Magma Mites at (1,2), (2,2), and (3,1), then construct a rectangle around those points.

Combining tactile resources, touch screen apps and mainstream digital tools like Desmos creates a powerful, layered approach to learning—supporting students with visual impairments as they build spatial awareness, develop mental maps and transfer skills across platforms – to support math concepts. This blended strategy reinforces concepts through multiple modes of interaction, helping students move confidently from hands-on exploration to independent digital math work.

Resources

The TEAM Initiative is developing a series of step-by-step lessons designed to help students with visual impairments build the skills needed to transition from tactile graphing, to touch screen activities, and finally to digital platforms like Desmos. These lessons provide guided instruction, practice opportunities and accessible strategies that support both educators and students throughout the learning process.

Cedric’s Cartesian Quest series:

Graphing Concept series:

Graph Board to Desmos series:

The Cedric’s Cartesian Quest post, written by Diane Brauner, was created as part of the TEAM Initiative to support Teachers of Students with Visual Impairments (TSVIs) in teaching foundational technology and algebra skills through engaging, accessible math apps. This resource helps students with visual impairments build the tools they need to explore digital coordinate planes, develop early algebraic thinking and succeed in digital math alongside their peers.

If you would like more information about the TEAM Initiative, contact Leslie Thatcher at [email protected].

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