Cedric’s Cartesian Quest is a free iOS iPad app developed by the American Printing House for the Blind (APH) to support middle school students—especially those who are blind or have low vision—in strengthening their understanding of the Cartesian coordinate plane through engaging, accessible gameplay. In Cedric’s Cartesian Quest, students embark on a magical adventure as Cedric, a young wizard tasked with defending his forest from invading monsters using the power of math. Gameplay takes place on a coordinate grid, where students complete challenges by locating points, plotting shapes and solving geometry-based puzzles. Each level presents a new task—such as identifying coordinates, drawing polygons or applying symmetry—requiring students to apply their knowledge of the Cartesian plane. With each successful challenge, Cedric gains strength and moves closer to protecting his home, blending academic learning with fun, interactive storytelling.
Cedric’s Cartesian Quest in the App Store
Bridging the gap between tactile Cartesian planes and digital tools like Desmos is essential for helping students with visual impairments develop confidence in using digital math tools. While tactile graphing tools provide foundational understanding through hands-on exploration, students must eventually transition to digital environments where math is increasingly taught and assessed. Cedric’s Cartesian Quest serves as a meaningful bridge, reinforcing spatial reasoning and coordinate plane concepts in a digital, screen reader–friendly format. By practicing these skills in an engaging touch screen app before moving to more complex platforms like Desmos, students gain the confidence, vocabulary, and orientation needed to navigate digital math tools with greater independence.
One of the powerful features of using an iPad for accessible math instruction is the touchscreen itself. For students with visual impairments, the ability to physically explore the screen allows them to develop a concrete understanding of spatial relationships. When working with a digital Cartesian plane, the student can locate their finger in a specific quadrant—for example, the top right—and understand that both the x and y coordinates in that area are positive. In Cedric’s Cartesian Quest, this tactile-spatial connection is reinforced as students receive prompts like “two less on the x-axis and one more on the y-axis.” The student can then drag their finger left two units and up one to physically trace that movement, and the app confirms the new coordinate through audio feedback. This direct interaction between finger position and coordinate output strengthens both spatial reasoning and number sense in a uniquely accessible way.
For more details about the game, tap the How to Play button located on the home screen. This section is especially helpful for teachers, as it provides an overview of game mechanics, objectives, skills addressed and important instructional tips. Before beginning the game, it’s essential that both students and teachers go through the interactive tutorial to understand the layout, navigation and core math concepts. The interactive tutorial in Cedric’s Cartesian Quest, titled “Introduction: Are You Ready for the Adventure?”, sets the stage for students by combining story-driven excitement with foundational skill-building. In this guided walkthrough, players meet Cedric and his owl companion Aleithia and begin learning how to navigate the coordinate grid using touch gestures and audio prompts. The tutorial introduces key concepts such as identifying points, interpreting coordinates and understanding quadrant layout—all in an accessible, supportive environment. This introduction not only orients students to the gameplay but also builds confidence and familiarity with the screen layout, ensuring they are ready to take on the challenges ahead.
Cedric’s Cartesian Quest Video 1: Overview and interactive tutorial:
Note: The instructions for coordinate plane quadrants screen, simply states, “Tap the coordinates in the upper-right, upper-left, lower-left and lower-right corners.” The key is the word “corners”; you must tap on the coordinate points (6, 6), (-6, 6), (-6, -6), and (6, -6).
To begin, tap the Start button. Cedric’s Cartesian Quest includes 13 quests, each with multiple adventures designed to reinforce math skills through engaging gameplay.
Note:
When ready, select the desired adventure, then tap the Play button in the bottom-right corner to begin.
Cedric’s Cartesian Quest Video 2: Options
To repeat critical information, such as the coordinates again, navigate to the Help button and swipe up or down.
Cedric’s Cartesian Quest Video 3: Game
Cedric’s Cartesian Quest lays the groundwork for algebra by helping students build essential skills on the coordinate plane. Through interactive gameplay, students practice plotting points, identifying coordinates, and exploring geometric concepts like symmetry—all of which are foundational to understanding linear equations and functions. The app reinforces spatial reasoning, mathematical vocabulary, and directional concepts, providing a strong base for future algebraic thinking. Designed with accessibility in mind, it offers an inclusive path for students with visual impairments to engage meaningfully in early algebra learning.
The TEAM Initiative is developing a series of step-by-step lessons designed to help students with visual impairments build the skills needed to transition from tactile graphing to digital platforms like Desmos. These lessons provide guided instruction, practice opportunities, and accessible strategies that support both educators and students throughout the learning process.
Graphing Concept series:
Graph Board to Desmos series:
The Cedric’s Cartesian Quest post, written by Diane Brauner, was created as part of the TEAM Initiative to support Teachers of Students with Visual Impairments (TSVIs) in teaching foundational technology and algebra skills through engaging, accessible math apps. This resource helps students with visual impairments build the tools they need to explore digital coordinate planes, develop early algebraic thinking and succeed in digital math alongside their peers.
If you would like more information about the TEAM Initiative, contact Leslie Thatcher at [email protected].
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