Update: Math Melodies temporarily disappeared from the App Store. The app was reinstated 11/12/24 and is once again available in the App Store! FYI: Math Melodies is no longer available for Android.
Accessible digital math is a hot topic! There are many mainstream math resources that are accessible for students, especially in higher grades. Desmos is a popular graphing tool that is embedded into high stakes assessments. Math editors are now common features built into applications such as Microsoft Word and JAWS. These are great tools for students with good tech skills! What about accessible math games for young students – age-appropriate games that can be used to build not only math skills but solid math-related tech skills?
Designed by a team in Italy, Math Melodies is an interactive FREE app with progressive skills designed for preschool – 5th grade students who are blind or low vision. This best-kept secret has been around for years with 18 types of games and each game has multiple levels.
When the app opens, there are two choices: Story or Exercises. If you want to jump directly to the math games and choose which game and level, select Exercises.
Story: The story was created to be entertaining for students with visual impairments. Throughout the story are pauses where random math exercises must be completed to move to the next section of the story. The math exercises vary in skill level.
Exercises: The math games are organized by grade levels, 1st – 5th grade, with the option of All games. Note: Many of the easiest games are appropriate for preschool or kindergarten students. Select a grade level. The available games for that grade are listed in alphabetical order; they are NOT listed by easy to hardest skill. Be sure to scroll down thru the list within the app to see the entire list.
Interested in knowing what games are available? Here is a quick reference list of all the Math Melodies math games by title, grade level, and different levels of the game.
18 types of games (labeled 1st thru 5th; although some of the simple ones are kindergarten possibly preschool level)
Image 1: Relative Positions
Image 2: In and Out Table: 1 column of 3 numbers; add 2 to each number. Answer choices are across the bottom of the screen.
Image 3: Vertical Addition with 3 rows of 2-digit numbers with carrying
Download the Math Melodies: Math Games list here.
It is critical to teach tech skills along with the math skills! Math tends to be very visual in nature, especially in higher grades. With touch screen devices, young students can build strong spatial awareness, mental mapping and other skills that will lay the foundation for strong math skills in higher grades. These tech skills can be taught while playing the Math Melodies game, even if the student might be able to complete the game without learning the tech skill. For example, in the Add or Delete game, the student can use a right swipe through the squares in the grid to count the number of wolves. However, right/left swiping does not reinforce building a mental map of the grid or the where the wolves are located in that grid. If the student initially plays the game by dragging a finger in a straight line across each row in the grid, the student can learn to develop a mental map.
Image 4: Add or Delete 2×4 grid with 2 wolves with directions, “Add or delete to get 3 wolves.”
Why is dragging in a straight line important? The student can complete the Add or Delete game using a right or left swipe. Dragging in a straight line across a row (or column) lays the foundation for dragging through a table (Absolute Positions game or Sum in a Table game) and leads to navigating vertical addition, subtraction, multiplication and division problems.
Beside the basic tech skills, such creating the required gesture and the ability to navigate the screen, there are a number of important tech concepts that should be incorporated into the game play.
When teaching these tech concepts to young students, it is helpful to create a tactile graphic or a tactile overlay for the game. (An overlay is a tactile graphic that is the same-sized tactile graphic that is laid on top of the device’s screen, allowing the student to touch a raised line image while hearing the screen reader and interacting with the game.) An overlay may be simple (such as just the outline of the grid) or may include additional information (such as the animals in the grid). Once the student understands the concept or skill (such as dragging in a straight line), the tactile graphics should be removed – these tactile graphics should not be used as a crutch!
By Diane Brauner
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